What I did today
Today I finally figured out how to make the lives not reset. I made a controller object (object with no sprite) and i set it to persistent (so it doesn't reset) and in the create event i made
life = 3;
Then in the obj_player's Step event i put
//If out of lives
if obj_lives.life <= 0 {
show_message("You died");
game_restart();
}
And it worked! But there,s one problem. Whenever i enter a NEW room the lives reset.
Tomorrow I will find a way to keep it from resetting whenever I enter a new room
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