I added a new state and called is scr_enemy_death() and inside I added:
enemyspeed = 0;
sprite_index = spr_goblin_death;
if image_index = 9
{
image_speed = 0;
alarm[2] = 60;
}
This code changes the current sprite of the enemy to the death sprite. But when he changes it just freezes for some reason and I can't figure out why.
Next class I will try to figure this out.
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